Product description
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BOX ONLY! NO GAME. Box is in good shape with solid clean edges
and very little corner wear. There is a small rip on crese of
right flap, about an inch long across edge of flap.
.com
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Every good game deserves a sequel, and the addictive, quirky
Mario Party 2 certainly fills the bill. This multiplayer party
title combines the gameplay of a traditional dice-based board
game with several brief action-game segments, including updated
versions of 20 of the best offerings from the original Mario
Party. There are also 44 entirely new mini-game challenges that
pit players against each other as they compete to collect the
most stars.
Owners of the original Mario Party will be comfortable with this
game from the get-go. Each player rolls a virtual die to advance
through various board games, including pirate land, western land,
space land, mystery land, and horror land. Several hidden
adventure boards can be as players advance through the
game. Each player s to gain the most stars and become a
superstar at the end of the game. Various mini-game challenges
and booby traps await gamers as they land on some strategically
placed spaces on the board.
While Mario Party 2 can be played as a single-player game
(against three computer nents), this title really shines in
social situations. This is the perfect game to pull out at
parties--assuming you have a few extra controllers in the house.
--Brett Atwood
Pros:
* Perfect party game (up to 4 players can play simultaneously)
* High replay value
Cons:* Solo play suffers
* Multiplayer games can take a long time to complete
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Review
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A year ago, Nintendo began farming out its characters to
external developers for use in new games for the N64, which lead
to the creation of such titles as HAL's Super Smash Bros.,
Camelot's Mario Golf, and Hudson's Mario Party. Hudson had been
known for great multiplayer party games with its long-running
Bomberman series, and while Mario Party didn't quite reach the
heights that the Bomberman line had achieved, it was a solid
multiplayer game nonetheless. Now comes a sequel that hopes to
improve on what players liked about the original and trim back
what they didn't. The verdict? A more than partial success.
Understand that Mario Party and its successor are the video-game
equivalents of board games. You and up to three other human or
computer players take turns "rolling dice" to see how many spaces
you can move on one of the handful of different boards you can
choose from. The object? Gain the greatest number of stars and
coins. The boards are spotted with random characters, such as the
happy mushroom Toad or Bowser's sort-of-evil henchmen, who either
help or hinder you in your quest. To further complicate matters,
you can acquire items that you can use for additional rolls of
the dice or opening otherwise-locked areas. And then there are
the Boos, big-headed cartoon ghosts you can hire to steal coins
or stars from your nents. There are many random elements and
huge upsets where the player in the lead ends up in last place
and the player in last jumps to first. The crux of Mario Party 2,
though, is its minigames, which occur at the end of every round,
but also in special cases, such as when you land on designated
minigame spaces on the board. The minigames involve such tasks as
skateboarding away from a giant Boo, baking cakes, and trying to
stay on a wobbling platform while being bombarded by cannon fire.
Sometimes you work with another player and sometimes it's three
against one, but most often it's every man for himself. The main
upgrade to the second Mario Party from the first is that more
than forty new minigames have been added, while roughly two dozen
of the original ones have returned. Gladly, the most annoying
minigames from Mario Party are now gone. Sure, the Slot Car
Derby, Platform Peril, and Crane Game still appear,
unfortunately, but since there are now more than sixty games
total, they don't come up nearly as often. By and large, the new
games are a lot more fun than the old ones. Some are simply
great, such as the Russian roulette-like Toad in the Box and the
tank battle Shell Shocked, but even the less fabulous Move to the
Music (a dance game that takes forever to master) and Bob-omb
Barrage (a bomb toss that's hard to control) aren't too painful
to play through. And that's great news for fans of Mario Party,
because herein lies the original's main fault. It had a handful
of minigames that you eventually just became utterly of, and
since they would come up fairly often, you wouldn't want to play
the game at all after a certain point. That's far less likely to
happen with Mario Party 2, because even the worst of the
minigames is endurable. There is a host of minor improvements as
well, such as your ability to buy items during gameplay, the
addition of duel bouts between two or more players who've landed
on the same space, and the fact that you can now overcome some of
the more cryptic instructions for the minigames by entering into
a practice round before you play the actual game. You can even
turn off the bonuses at the end of the game if you find them to
be too cheap. Graphically speaking, both the stages and the
minigames appear a little sharper and more stylized than before,
while the soundtrack is at least on par with the original game's,
if not an improvement over it. The greatest betterment is that
since you won't get of the minigames as you did with the
original, there's much more replay value in Mario Party 2, and
replay value is the main point of the game. It's a great deal of
fun to play with a few friends, even more so than the last. --Joe
Fielder
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction
in whole or in part in any form or medium without express written
permission of GameSpot is prohibited. -- GameSpot Review
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