Review
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The past year has been stellar for videogame basketball. NBA
Live 97 and NBA Shootout 97 have set the model for "next
generation" full court action, giving future games shoes bigger
than Shaq's to fill. But while NBA titles have the marquee value
of Jordan, Rodman, Drexler, Robinson, and their heavily hyped
teams, NCAA video games have yet to generate the same excitement;
it would seem as if the only people who really care about college
basketball are spirited students, college alumni, NBA scouts,
point-shaving bookies, and ESPN2.
Let me preface my review by saying that everything I know about
college basketball I learned in a fifth grade betting pool on the
NCAA Tournament where, for a two dollar entry fee, I got to pick
sixteen of the sixty-four teams competing. Years later my
knowledge of college hoops was "expanded" by the Nick
Nolte/Shaquille O'Neal film "Blue Chips," a tragic tale about the
corruption of college basketball players, but aside from Nick
Nolte yelling "DID YOU TAKE MONEY!!?" I didn't learn much.
Needless to say, I was excited about the game NCAA Final Four 97,
if just to see how this NCAA title would stand up to the NBA big
boys and how my hard-earned knowledge would factor into my
enjoyment of the title.
With NCAA Final Four 97 Mindscape s to build a complete
basketball title. Included are the obvious licenses: the Final
Four Tournament, Collegiate Licensed Products, and the NCAA
itself. The game is split into three modes of play: exhibition,
tournament, and a thirty game season. The rules can also be
configured to arcade, simulation, or a custom mix, which affects
what fouls get called and how your players hold up during a game.
You can also choose from a variety of controller configurations,
difficulty settings, game lengths, and camera angles to alter the
game to your tastes. And of course, everything is rendered in
3-D. It's as if Mindscape studied what makes NBA games good and
went from there.
Unfortunately though, Mindscape misses the mark in many areas.
The selection of teams isn't based on this year's tournament, but
rather on the more popular teams who have made it to the
tournament in years past. The game's large quantity of camera
angles, while varied, only contains four that are effectively
playable. And while the 3-D graphics look above average, the
players do not move smoothly or in a realistic fashion (witness
the forward "moonwalk" done when pressing the run button or how
players hold the ball - like burn victims with bandaged hands).
Experienced gamers will most likely have a to pick with the
AI as well; even on the harder levels, it's no harder than NBA
Jam. Also, and this is not Mindscape's fault, the NCAA does not
allow player licenses, so each team is made up of psuedonymed
players based on each team's 1995-1996 season statistics.
Then there are the areas where Mindscape succeeds. The passing
and shooting interface, for instance, is done quite well - there
are no gauges to watch; to pass, just tap the short or long pass
button and point towards a player; to shoot, tap the button once
to go up, then again to release. This works well and each play
flows smoothly. The tournaments also move quickly since Mindscape
allows you to simulate an entire division's worth of games and
then only play out the ones you're interested in. And the sound,
which includes play-by-play commentary, rap instrumentals, ball
thumps, and sneaker squeaks works well despite being fairly
unoriginal. The multiplayer mode is also of note - when playing
against your friends (up to eight at once) the game overcomes any
challenge problems (unless, of course, all your friends suck).
In the end, NCAA Final Four is a step above average, but doesn't
succeed in putting college basketball on the level of the NBA.
Hard-core basketball fans will remain satisfied by EA and Sony's
future releases, but it's nice to see that a company is trying to
diversify the overpopulated landscape of "me too" hoop games.
Providing they decide to do it again, Mindscape's next effort
could be well worth checking out. --Glenn Rubenstein
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